Game Sound Designer

Tristan Panniers

Crafting immersive soundscapes for AAA / AA games, VR experiences, and linear media.

Listen & Watch

Demo Reel

Gameplay Sound Design Reel

Examples of gameplay featuring original sound design and implementation for all SFX.

Background

About Me

After college, I spent nearly a decade in Japan. Following intensive language studies, I completed a Master's program at a Japanese university with a focus on music and sound design. From there, I made the jump into the games industry at Grasshopper Manufacture.

Since returning to Maryland, I've held senior and lead roles at studios like ZeniMax Online and Striking Distance. From the dread of The Callisto Protocol to the mythic scale of Asgard's Wrath and the expansive world of The Elder Scrolls Online, my focus is always the same: building a sonic identity that makes a world feel real.

I currently work out of my own purpose-built studio, supporting remote teams across the entire game audio lifecycle — through sound design, recording, and the collaborative design and implementation of complex audio systems.

I'm always happy to meet new people and hear about what's in the works. Let's connect.

Tristan Panniers Home Studio

Home Recording Studio

Portfolio

Select Credits

Asgard's Wrath
Award

Asgard's Wrath

The Callisto Protocol
Award

The Callisto Protocol

The Elder Scrolls Online

The Elder Scrolls Online

Marvel Powers United VR

Marvel Powers United VR

Lollipop Chainsaw

Lollipop Chainsaw

Sine Mora EX

Sine Mora EX

Recognition

Awards

Gold Winner

NYX Game Awards · 2024

Best Audio Design

Asgard's Wrath 2

Winner

NAVGTR · 2023

Use of Sound

The Callisto Protocol

Nominee

NAVGTR New IP · 2020

Sound Mixing in VR

Asgard's Wrath

Expertise

Skills

Implementation

Unreal Engine Unreal
FMOD FMOD
Wwise Wwise

Sound Design

REAPER Reaper
iZotope iZotope
FabFilter FabFilter

Disciplines

  • Sound Design: gameplay, creature, weapons, & environments
  • Audio implementation & systems architecture
  • VO direction, recording & processing
  • In-game cinematics & linear media
  • Foley & field recording

Production & Workflow

  • Cross-discipline collaboration
  • Agile workflows
  • Audio documentation & asset management
  • Team mentorship & pipeline optimisation

Let's Work Together

Get In Touch

Bonus

Music Composition